Search found 5 matches

by carcassrulez
Fri Feb 24, 2006 7:26 pm
Forum: PC Development
Topic: BMAX 1.12 ->
Replies: 1
Views: 1691

BMAX 1.12 ->

Just to let know that if there's anyone out there :P that stil stays with Bmax1.12-> then it should convert all mentioned of my previous post BMAX1.12 and also for this 0.72 version: -> Global timer:TSyncTimer to Global timer:TTimer Best Regards... PS. Yoda Hattrick Viewer has been a little slow now...
by carcassrulez
Tue Dec 27, 2005 4:43 am
Forum: PC Development
Topic: BMAX 1.12
Replies: 1
Views: 1752

BMAX 1.12

as I continue to develop YODA_HATTRICK_VIEWER... some progress: - LOGIN / LOGOUT / XML RETRIEVAL AND PARSER - 98% - CONVERT ACTUAL YODA TO BMAX 1.12 -> 100% - SCRIPT WRITING - 1 % :) change to bmax 1.12 was made doing: - all MemAlloced() to GCMemAlloced() - got rid of flushmem()'s - got rid of MemUs...
by carcassrulez
Fri Nov 25, 2005 3:59 am
Forum: God save YSoccer
Topic: little improvement in AI
Replies: 3
Views: 2362

following the line of thought for my last post, I've begun to code the YODA HATTRICK VIEWER. At the present time, I'm waiting for CHPP auth., from Hattrick. - It will use your name (YODA), so credits will be given to all - there will not be any player controlled code, just AI and scripted one, accor...
by carcassrulez
Tue Nov 22, 2005 6:22 am
Forum: God save YSoccer
Topic: nice...
Replies: 13
Views: 3680

nice...

..was my first thought about the new screenshots!!!! :D :D

is the new beta .72 compiled with the latest blitzmax version, or do u consider it being for the time being a little bit unstable??

again, keep up the good work.
by carcassrulez
Sun Oct 23, 2005 7:37 am
Forum: God save YSoccer
Topic: little improvement in AI
Replies: 3
Views: 2362

little improvement in AI

well, 1st of all let me congratulate u for the fantastic work u made so far, Massimo Modica, Daniele Giannarini and Marco Modica!!!! one thing that bugged me in this version is seeing AI teams play against each other, ie they seem to follow the center line for all of their attack... in: Select ball....