Search found 852 matches

by Massimo32
Thu Feb 25, 2021 1:39 am
Forum: YSoccer's troubles and tech info
Topic: Raspberry Pi3 and Raspbian
Replies: 4
Views: 503

Re: Raspberry Pi3 and Raspbian

edl wrote:I exactly did that. So- no Destkop Icon and no start or beginning icon or command. Many icons but no ysoccer or what to type in?
Start the game from the terminal window
by Massimo32
Wed Feb 24, 2021 8:38 pm
Forum: YSoccer's troubles and tech info
Topic: Raspberry Pi3 and Raspbian
Replies: 4
Views: 503

Re: Raspberry Pi3 and Raspbian

edl wrote:Well, I wanted to start ysoccer but how? No desktop icon no whatever. I did extract the file and then jar. But what to do next? And is is executible in ARM?
I've not tested the game on Raspberry, but it's probably going to work.

You should not extract the jar.

Just do:

Code: Select all

$ java -jar ysoccer.jar
by Massimo32
Mon Feb 22, 2021 10:04 pm
Forum: God save YSoccer
Topic: YSoccer for Android released!
Replies: 0
Views: 792

YSoccer for Android released!

YSoccer for Android is available on Google Play: https://play.google.com/store/apps/details?id=com.ysoccer.android.touch Features: - Cup and friendlies with 32 national teams - Nine terrain types - Weather effects: rain, snow, fog, wind - Replays - Highlights - Support for external gamepad and keybo...
by Massimo32
Thu Feb 04, 2021 9:24 pm
Forum: Android Development
Topic: Coming soon: YSoccer for Android
Replies: 2
Views: 934

Re: Coming soon: YSoccer for Android

New screenshots of YSoccer for Android. Will be available on Google Play Store within a few days. Features: - YSoccer19 match engine (fouls, free kicks, penalties) - Cup with 32 national teams - Support for external Gamepad or Keyboard - User interface localized in: English, German, Estonian, Greek,...
by Massimo32
Mon Feb 01, 2021 1:58 am
Forum: Android Development
Topic: Coming soon: YSoccer for Android
Replies: 2
Views: 934

Re: Coming soon: YSoccer for Android

A few screenshots from the upcoming YSoccer for Android. Features: - YSoccer19 match engine (fouls, free kicks, penalties) - Cup with 32 national teams - Support for external Gamepad or Keyboard - User interface localized in: English, German, Estonian, Greek, French, Italian, Polish, Russian, Slovak...
by Massimo32
Sun Jan 17, 2021 3:42 pm
Forum: Android Development
Topic: Coming soon: YSoccer for Android
Replies: 2
Views: 934

Coming soon: YSoccer for Android

Planned features:
- YSoccer19 match engine (fouls, free kicks, penalties)
- Cup with 32 national teams
- Support for external Gamepad or Keyboard
by Massimo32
Sat Jun 20, 2020 7:51 pm
Forum: PC Development
Topic: java IDE & gradle
Replies: 17
Views: 1060

Re: java IDE & gradle

The game code is really interesting, I have learnt a lot, I reviewd also some game engines like unity or godot, found that those engines have some of the physichs implemented in the object while in lingbdx you had to program them. What I still dont understand is, since the ball moves with an x,y,z ...
by Massimo32
Mon Jun 15, 2020 10:19 pm
Forum: PC Development
Topic: Significato di userPrefersResult
Replies: 1
Views: 330

Re: Significato di userPrefersResult

Ciao a tutti, dando un'occhiata ai vari file json e solo a una piccolissima parte del codice ho notato la presenza della proprietà "userPrefersResult" (nel codice è un booleano). In cosa consiste questa proprietà ? Riguarda il comportamento della GUI, e serve semplicemente a ricordarsi se...
by Massimo32
Mon Jun 15, 2020 3:22 pm
Forum: PC Development
Topic: Risultati partite gestite da IA
Replies: 3
Views: 363

Re: Risultati partite gestite da IA

Bene! Mi fa piacere sapere che è in progetto l'inserimento delle funzionalità di cartellini e infortuni. C'è per caso un'indicazione di massima di quando potrebbe essere implementata ? Lavoriamo al progetto nel tempo libero, quindi non è possibile dare delle tempistiche. Aggiungerei anche, se possi...
by Massimo32
Sun Jun 14, 2020 10:15 pm
Forum: PC Development
Topic: Risultati partite gestite da IA
Replies: 3
Views: 363

Re: Risultati partite gestite da IA

Ciao a tutti, prima di tutto faccio i complimenti per tutto il lavoro che state facendo! Benvenuto Daniele e grazie per i complimenti. Ho fatto un confronto con un torneo con le stesse squadre partecipanti in SWOS 2020 e YSoccer in modalità gestione squadra cliccando sempre su "Visualizza risu...
by Massimo32
Wed Jun 03, 2020 11:03 am
Forum: PC Development
Topic: java IDE & gradle
Replies: 17
Views: 1060

Re: java IDE & gradle

feder1111 wrote:What's the concept of subframes?, i mean I understand that a frame is an image in a certain point, but whats a subframe?
Subframes are calculated but they're not showed during the match.
They are showed during replays, to get smooth motion.
by Massimo32
Mon May 25, 2020 8:44 pm
Forum: PC Development
Topic: java IDE & gradle
Replies: 17
Views: 1060

Re: java IDE & gradle

feder1111 wrote:What image editor are u using?
A very old one, Paint Shop Pro 5
by Massimo32
Mon May 25, 2020 11:05 am
Forum: PC Development
Topic: java IDE & gradle
Replies: 17
Views: 1060

Re: java IDE & gradle

feder1111 wrote:I used paint.net to open the png, when I save it the image looks fine exactly the same colours than the original, however when I run the game the renderization is made with bad colours, do you know why that is happening?
You should check if paint.net saves the png in the "palette" format.
by Massimo32
Sun May 24, 2020 10:29 pm
Forum: PC Development
Topic: java IDE & gradle
Replies: 17
Views: 1060

Re: java IDE & gradle

I tried to join the images in one single image but it gave me some error of pallete "Palette not found inside image!" Was because the image has to be saved wit transparency? You should use a png of the "palette" kind. That's because the game needs to find the palette and replace...
by Massimo32
Sun May 24, 2020 9:50 pm
Forum: PC Development
Topic: java IDE & gradle
Replies: 17
Views: 1060

Re: java IDE & gradle

feder1111 wrote:Interesting, did not know about that concept,

Another question, why the stadium is not one single image instead of several images? is it due some performance issue or because is not possible to manage big textures?
It's both for performance and because of limits in old computers.