Start the game from the terminal windowedl wrote:I exactly did that. So- no Destkop Icon and no start or beginning icon or command. Many icons but no ysoccer or what to type in?
Search found 852 matches
- Thu Feb 25, 2021 1:39 am
- Forum: YSoccer's troubles and tech info
- Topic: Raspberry Pi3 and Raspbian
- Replies: 4
- Views: 530
Re: Raspberry Pi3 and Raspbian
- Wed Feb 24, 2021 8:38 pm
- Forum: YSoccer's troubles and tech info
- Topic: Raspberry Pi3 and Raspbian
- Replies: 4
- Views: 530
Re: Raspberry Pi3 and Raspbian
I've not tested the game on Raspberry, but it's probably going to work.edl wrote:Well, I wanted to start ysoccer but how? No desktop icon no whatever. I did extract the file and then jar. But what to do next? And is is executible in ARM?
You should not extract the jar.
Just do:
Code: Select all
$ java -jar ysoccer.jar
- Mon Feb 22, 2021 10:04 pm
- Forum: God save YSoccer
- Topic: YSoccer for Android released!
- Replies: 0
- Views: 827
YSoccer for Android released!
YSoccer for Android is available on Google Play: https://play.google.com/store/apps/details?id=com.ysoccer.android.touch Features: - Cup and friendlies with 32 national teams - Nine terrain types - Weather effects: rain, snow, fog, wind - Replays - Highlights - Support for external gamepad and keybo...
- Thu Feb 04, 2021 9:24 pm
- Forum: Android Development
- Topic: Coming soon: YSoccer for Android
- Replies: 2
- Views: 972
Re: Coming soon: YSoccer for Android
New screenshots of YSoccer for Android. Will be available on Google Play Store within a few days. Features: - YSoccer19 match engine (fouls, free kicks, penalties) - Cup with 32 national teams - Support for external Gamepad or Keyboard - User interface localized in: English, German, Estonian, Greek,...
- Mon Feb 01, 2021 1:58 am
- Forum: Android Development
- Topic: Coming soon: YSoccer for Android
- Replies: 2
- Views: 972
Re: Coming soon: YSoccer for Android
A few screenshots from the upcoming YSoccer for Android. Features: - YSoccer19 match engine (fouls, free kicks, penalties) - Cup with 32 national teams - Support for external Gamepad or Keyboard - User interface localized in: English, German, Estonian, Greek, French, Italian, Polish, Russian, Slovak...
- Sun Jan 17, 2021 3:42 pm
- Forum: Android Development
- Topic: Coming soon: YSoccer for Android
- Replies: 2
- Views: 972
Coming soon: YSoccer for Android
Planned features:
- YSoccer19 match engine (fouls, free kicks, penalties)
- Cup with 32 national teams
- Support for external Gamepad or Keyboard
- YSoccer19 match engine (fouls, free kicks, penalties)
- Cup with 32 national teams
- Support for external Gamepad or Keyboard
- Sat Jun 20, 2020 7:51 pm
- Forum: PC Development
- Topic: java IDE & gradle
- Replies: 17
- Views: 1090
Re: java IDE & gradle
The game code is really interesting, I have learnt a lot, I reviewd also some game engines like unity or godot, found that those engines have some of the physichs implemented in the object while in lingbdx you had to program them. What I still dont understand is, since the ball moves with an x,y,z ...
- Mon Jun 15, 2020 10:19 pm
- Forum: PC Development
- Topic: Significato di userPrefersResult
- Replies: 1
- Views: 341
Re: Significato di userPrefersResult
Ciao a tutti, dando un'occhiata ai vari file json e solo a una piccolissima parte del codice ho notato la presenza della proprietà "userPrefersResult" (nel codice è un booleano). In cosa consiste questa proprietà ? Riguarda il comportamento della GUI, e serve semplicemente a ricordarsi se...
- Mon Jun 15, 2020 3:22 pm
- Forum: PC Development
- Topic: Risultati partite gestite da IA
- Replies: 3
- Views: 382
Re: Risultati partite gestite da IA
Bene! Mi fa piacere sapere che è in progetto l'inserimento delle funzionalità di cartellini e infortuni. C'è per caso un'indicazione di massima di quando potrebbe essere implementata ? Lavoriamo al progetto nel tempo libero, quindi non è possibile dare delle tempistiche. Aggiungerei anche, se possi...
- Sun Jun 14, 2020 10:15 pm
- Forum: PC Development
- Topic: Risultati partite gestite da IA
- Replies: 3
- Views: 382
Re: Risultati partite gestite da IA
Ciao a tutti, prima di tutto faccio i complimenti per tutto il lavoro che state facendo! Benvenuto Daniele e grazie per i complimenti. Ho fatto un confronto con un torneo con le stesse squadre partecipanti in SWOS 2020 e YSoccer in modalità gestione squadra cliccando sempre su "Visualizza risu...
- Wed Jun 03, 2020 11:03 am
- Forum: PC Development
- Topic: java IDE & gradle
- Replies: 17
- Views: 1090
Re: java IDE & gradle
Subframes are calculated but they're not showed during the match.feder1111 wrote:What's the concept of subframes?, i mean I understand that a frame is an image in a certain point, but whats a subframe?
They are showed during replays, to get smooth motion.
- Mon May 25, 2020 8:44 pm
- Forum: PC Development
- Topic: java IDE & gradle
- Replies: 17
- Views: 1090
Re: java IDE & gradle
A very old one, Paint Shop Pro 5feder1111 wrote:What image editor are u using?
- Mon May 25, 2020 11:05 am
- Forum: PC Development
- Topic: java IDE & gradle
- Replies: 17
- Views: 1090
Re: java IDE & gradle
You should check if paint.net saves the png in the "palette" format.feder1111 wrote:I used paint.net to open the png, when I save it the image looks fine exactly the same colours than the original, however when I run the game the renderization is made with bad colours, do you know why that is happening?
- Sun May 24, 2020 10:29 pm
- Forum: PC Development
- Topic: java IDE & gradle
- Replies: 17
- Views: 1090
Re: java IDE & gradle
I tried to join the images in one single image but it gave me some error of pallete "Palette not found inside image!" Was because the image has to be saved wit transparency? You should use a png of the "palette" kind. That's because the game needs to find the palette and replace...
- Sun May 24, 2020 9:50 pm
- Forum: PC Development
- Topic: java IDE & gradle
- Replies: 17
- Views: 1090
Re: java IDE & gradle
It's both for performance and because of limits in old computers.feder1111 wrote:Interesting, did not know about that concept,
Another question, why the stadium is not one single image instead of several images? is it due some performance issue or because is not possible to manage big textures?