I wonder, a great game like this... will it ever have network support (internet or at least lan gaming)?
I heard something about the reason that the original swos never had network gaming. They said that the interactiviy of the game (in the sense of updating players positions calculating trajectories, ...) is so great that a network support would be slow and bursty....
Well, that might be in the days where we had 386, but look at games that we have today, like Doom 3 and others, they are much more demanding in terms of communication latency and other stuff, and still they are out there and work great.
The question is:
- are you thinking of adding network gamming later on ?
Congratulations!! I've played the 0.70 version a couple of times and I think you have made a fantastic work so far.
Yoda with network support: is it possible?
Yoda with network support: is it possible?
Last edited by pfeito on Wed Jan 26, 2005 9:04 pm, edited 1 time in total.
IT WOULD BE FANTASTIC...
If this game could be played by networking.
It would be the final touch to turn this game perfect
CONGRATULATIONS!
It would be the final touch to turn this game perfect
CONGRATULATIONS!
Re: Yoda with network support: is it possible?
Yes, we're thinking about it but it'll require some time.pfeito wrote: - are you thinking of adding network gamming later on ?
Thanks, we hope you'll enjoy the next versions too (many things have to come yet!)pfeito wrote: Congratulations!! I've played the 0.70 version a couple of times and I think you have made a fantastic work so far.