Those are really good news OK, now some suggestions in my personal order of importance for a product in alpha stage:Massimo32 wrote:Here the new project in sourceforge.net, it's called Open World Soccer:
http://sourceforge.net/projects/openworldsoccer/
There are still no files, but version 0.1 will arrive soon
LOW IMPORTANCE:
Adding sound in-match comments (well, I managed to do something more or less efficient in Blitz, so why not!) for the players names, teams, or when somebody scores.
Adding a field in the database for stadium capacity and painting the game stadium according to the size.
Ability to specify which lower teams depend on which parent ones, so second teams cannot promote if the first one is in the next upper division when leagues are fully implemented.
MEDIUM IMPORTANCE:
Better compatibility with PNG24 so PNG graphics don't appear with sawtooth borders
Ability to define complex league systems, as for the ones that have a preliminary group stage and then a knock-out playoff, for example.
Ability to create groups (gironi for you, Italians ) inside divisions. It is OK to have four one-grouped divisions in England, but some countries have more than one group in second level already and there's no proper way to recreate this in YS.
HIGH IMPORTANCE:
The essential spirit is of course maintaining the entertainment factor of the Sensi series, so some crucial aspects as look-and-feel should be kept. This would include overall graphical style (sprites, interface) as well as control (movement, pass, kick).
The ability to expand the database ad infinitum is the feature I admire the most. I *love* games you can expand the database as much as you want and include the teams I want, with the players, logos, and kits. Keeping this feature would add extra points to the game, definitely.
Adding tackles and the referee has been a feature asked for ages. Maybe it will take shorter to implement it now the game is being rewritten in C++
Maintaining the usual stuff: controlling the sound, size of the window, blah blah...
Last stable version of YS crashed at random in some Windows systems. Hope this won't happen again in the new game
I have some more ideas for later development stages, but I'll wait for the first release and take a look at the code to see if I can do something on my own
*cheers* KEEP ON GOING, DEVELOPERS! *cheers*