YSoccer on Libretro/RetroArch?

Insert here your troubles, infos and request about YSoccer's technical questions.
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Solo0815
Someone..
Posts: 1
Joined: Mon Dec 22, 2014 11:58 pm

YSoccer on Libretro/RetroArch?

Post by Solo0815 »

Hi!

have you ever thought of porting YSoccer to libretro / RetroArch?
http://www.libretro.com/index.php/api/
Then YSoccer can run on every hardware that libretro runs on:
Windows, Linux, Android, Playstation, Nintendo etc

XBMC/Kodi is working on implementing RetroArch, so you could play it from XBMC/Kodi:
http://forum.kodi.tv/forumdisplay.php?fid=194

Don't know if it is possible with BlitzMax, but this would be awesome!

CU Ralf
Massimo32
Chapman's successor
Chapman's successor
Posts: 855
Joined: Wed Dec 29, 2004 1:14 pm
Location: Turin, Italy

Re: YSoccer on Libretro/RetroArch?

Post by Massimo32 »

Solo0815 wrote:Hi!

have you ever thought of porting YSoccer to libretro / RetroArch?
http://www.libretro.com/index.php/api/
Then YSoccer can run on every hardware that libretro runs on:
Windows, Linux, Android, Playstation, Nintendo etc

XBMC/Kodi is working on implementing RetroArch, so you could play it from XBMC/Kodi:
http://forum.kodi.tv/forumdisplay.php?fid=194

Don't know if it is possible with BlitzMax, but this would be awesome!

CU Ralf
Hi Ralf,
we've started to abandon BlitzMax, which is easy at first, but limiting.

A couple months ago, YSoccer Demo for Android has been released.
It contains about half of the code of the desktop version, ported to Java.

Future plan is to complete the porting, and use libgdx to have both a multiplatform (Linux, OSX, Windows) desktop version, and a mobile (Android, iOS) version.

Ciao,
Massimo
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