Hi,
I just bought BlitzMax to enhance Yoda Soccer. I want to add network support (but until today I only have experiences in programming C, not Basic).
I downloaded the source code of Yoda and compiled it. The created .exe is running smooth, but if I start a game I have massive problems with the graphics. The downloadable version of Yoda is running okay.
My questions:
1. Do I have to pay attention to anythink to compile the source?
2. What graphics subsystem (DX/GL) is supported by the source?
How to compile the source?
Re: How to compile the source?
Hi real and welcome.
Well, it depends on the platform. In windows you can use DX or GL, simply comment/uncomment the line:
'SetGraphicsDriver GLMax2DDriver() 'windows version only
in main.bmx.
Well, it depends on the platform. In windows you can use DX or GL, simply comment/uncomment the line:
'SetGraphicsDriver GLMax2DDriver() 'windows version only
in main.bmx.
Hi Massimo,
first I want to get a recompiled version of yoda run, then I will try to enhance it (and share the code with you, of course).
But: The speed of my own re-compiled version is very sluggy (compared with the downloadable .exe). Could you give me a clue why?
Greetings
René from Hamburg/Germany
first I want to get a recompiled version of yoda run, then I will try to enhance it (and share the code with you, of course).
But: The speed of my own re-compiled version is very sluggy (compared with the downloadable .exe). Could you give me a clue why?
Greetings
René from Hamburg/Germany
Re: How to compile the source?
Ok, let's start again...
But remember to update your blitzmax to v1.10 and syncronize modules.
'SetGraphicsDriver GLMax2DDriver() 'windows version only
in main.bmx. DirectX should perform better.
No, nothing in particular.real wrote:
1. Do I have to pay attention to anythink to compile the source?
But remember to update your blitzmax to v1.10 and syncronize modules.
In windows you can use DX or GL, simply comment/uncomment the line:real wrote:
2. What graphics subsystem (DX/GL) is supported by the source?
'SetGraphicsDriver GLMax2DDriver() 'windows version only
in main.bmx. DirectX should perform better.