I just bought BlitzMax to enhance Yoda Soccer. I want to add network support (but until today I only have experiences in programming C, not Basic).
I downloaded the source code of Yoda and compiled it. The created .exe is running smooth, but if I start a game I have massive problems with the graphics. The downloadable version of Yoda is running okay.
My questions:
1. Do I have to pay attention to anythink to compile the source?
2. What graphics subsystem (DX/GL) is supported by the source?
first I want to get a recompiled version of yoda run, then I will try to enhance it (and share the code with you, of course).
But: The speed of my own re-compiled version is very sluggy (compared with the downloadable .exe). Could you give me a clue why?
real wrote:There is a new version of BlitzMax out, V1.12. There are many changes in the new version: FlushMem, MemAlloced(), MemUsage() has gone etc...
I didn't know, thanks.
I'll test BMax 1.12 and if everything goes well, I'll use it for the next beta.