little improvement in AI
Posted: Sun Oct 23, 2005 7:37 am
well, 1st of all let me congratulate u for the fantastic work u made so far, Massimo Modica, Daniele Giannarini and Marco Modica!!!!
one thing that bugged me in this version is seeing AI teams play against each other, ie they seem to follow the center line for all of their attack... in:
I know it's not good or even true AI but a bit of randomness like in:
does a bit of a trick to not tire me seeing those guys allways in the middle
serious now... i'm diggin the source code a lot, and if I have the time I would like to help if I can... and an idea just for fun... why not a mod for hattrick, ie, a parser to read the online xml's and YODA SOCCER to view the match
congrats, keep it going!!!!!
carcass
one thing that bugged me in this version is seeing AI teams play against each other, ie they seem to follow the center line for all of their attack... in:
Code: Select all
Select ball.poss
'attack
Case 1-2*t
p[t].x0 = -Sgn(F2Int(ball.x/(post_x + post_r + ball_r)))
p[t].y0 = team_side * (1-2*t)
Code: Select all
p[t].x0 = -Sgn(F2Int(ball.x/(post_x + post_r + ball_r))) Or Rand(player[t,near1[t]].x)
serious now... i'm diggin the source code a lot, and if I have the time I would like to help if I can... and an idea just for fun... why not a mod for hattrick, ie, a parser to read the online xml's and YODA SOCCER to view the match
congrats, keep it going!!!!!
carcass