Page 1 of 2
A different shooting system (Request for comments)
Posted: Thu Mar 16, 2006 12:44 am
by Massimo32
Here:
http://mio.discoremoto.virgilio.it/massimo_modica
you can download a demo of a different shooting system... very experimental.
It allows to do nice things (e.g. short lobs) but it's probably more difficult to master.
Keys:
movement: arrow keys / joystick
fire: comma
parameters up: 1,2,... 6
parameters down: Alt + 1,2,...6
Posted: Thu Mar 16, 2006 12:56 pm
by Uros
tackling and heading! whoa!!! finally!
but the shooting.. like theres no sensitivity anymore. its allways a lob, I cant punch a direct fast shot. any tips?
dont know if it was intended but I love the function asigned to "," some kind of manual poofing the ball ahead
keep up the awesome job
Posted: Thu Mar 16, 2006 3:16 pm
by Massimo32
Uros wrote:tackling and heading! whoa!!! finally!
Yes they work but are still very raw.
Uros wrote:
but the shooting.. like theres no sensitivity anymore. its allways a lob, I cant punch a direct fast shot. any tips?
It's quite a different system, take time to learn it.
One difference is that if you press the button too long, the shoot fails.
Uros wrote:
dont know if it was intended but I love the function asigned to "," some kind of manual poofing the ball ahead
Only a trial
Uros wrote:
keep up the awesome job
Posted: Thu Mar 16, 2006 3:38 pm
by Guest
Massimo32 wrote:
It's quite a different system, take time to learn it.
One difference is that if you press the button too long, the shoot fails.
must be a bug then, because I can't hold it down. it always shoots lobs immidiatelly, I can't even pass or make a different shot
Massimo32 wrote:
Only a trial
I think you should keep it!
Posted: Thu Mar 16, 2006 4:58 pm
by Uros
that was me btw. registered now
Posted: Fri Mar 17, 2006 7:35 pm
by OckHAM
Amazing, when the CPU will be able to properly manage this control system the game will be wonderful!
Posted: Sat Mar 18, 2006 5:22 pm
by Massimo32
A secret code... alt + + (tn)
Posted: Sun Mar 19, 2006 4:55 pm
by Uros
Massimo32 wrote:A secret code... alt + + (tn)
hehe neat
also try alt + F4
Good New Control
Posted: Mon Mar 20, 2006 12:16 am
by Homerrrr
Hi
I have test the new system control
I think there are good idea keep on!
But same problem as Uros i can't shot it immediately lobs!!!
Maybe it comes from the joypad (Info : I used an old Sidewinder).
But keep on Yoda Soccer is going to be great game!
Homer
Posted: Wed Apr 05, 2006 4:26 pm
by OckHAM
Any news on the implementation of this new control system? Will it be included in next beta? Will the AI be able to manage it?
Posted: Wed Apr 05, 2006 5:05 pm
by Massimo32
OckHAM wrote:Any news on the implementation of this new control system?
At present development is quite slow, let's hope on Easter holidays.
OckHAM wrote:
Will it be included in next beta?
If it works well in the game, yes.
OckHAM wrote:
Will the AI be able to manage it?
We hope so.
Posted: Fri Apr 14, 2006 1:12 pm
by SPW
Would it take a lot of time to provide us with a Mac (and maybe Linux) version of this experiment?
Posted: Sat Apr 15, 2006 5:44 pm
by Massimo32
SPW wrote:Would it take a lot of time to provide us with a Mac (and maybe Linux) version of this experiment?
I added an osx version...
ciao
Posted: Sun Apr 16, 2006 12:32 pm
by SPW
Thanks for making it available. Here is my feedback:
I don't really see how this is supposed to be implemented in future versions. Is Yoda Soccer not intended to be a game where you only need one key to shoot? Currently this experimental version uses 8*8*8*8*8*8=262144 "keys" (possibilities) for shooting.
Maybe I need a guide to understand it better. I think tackles and headers are already quite well done, but they could also work with the same key. The gameplay is totally unusable for me at the moment. For example I don't manage to fire a hard shot with rotation.
There are many good ideas that would be great to be implemented, but I really hope gameplay will be more similar to current releases of Yoda than to this experimental version.
Posted: Sun Apr 16, 2006 4:08 pm
by OckHAM
I completely disagree: the implementation in the game of this actual new control and shooting system and proper management of it by the AI represents the real revolution that will transform the actual Yoda in an incredible game: the actual gameplay style is absolutely easy and for dummies, without any chance of creativity in the game style, this new system brings a more realistic and variable control system, much more need of skill in properly managing the game and an enormous potential. Please keep it on.
Currently this experimental version uses 8*8*8*8*8*8=262144 "keys" (possibilities) for shooting.
What have you tested? There is one key for shoot, thanks God the shoot is a combination of shoot key and movement....