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XGL

Posted: Sun Jun 11, 2006 1:36 pm
by faugusztin
Yoda Soccer doesn't work under XGL.

Error thrown by Yoda Soccer is :

Code: Select all

Xlib:  extension "XFree86-VidModeExtension" missing on display ":1.0".

Code: Select all

Xlib:  extension "XFree86-DRI" missing on display ":1.0".
name of display: :1.0
display: :1  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, 
    GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, 
    GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float, 
    GLX_ATI_render_texture
GLX version: 1.2
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, 
    GLX_ARB_multisample
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: MOBILITY RADEON 9700 Generic
OpenGL version string: 1.2 (2.0.5814 (8.25.18))
OpenGL extensions:
    GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_dot3, GL_ARB_transpose_matrix, GL_EXT_abgr, 
    GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x2c 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 None
0x2d 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  1 0 None
0x2e 32 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  1 0 Ncon
0x2f 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  1 0 Ncon
Just for info - in case of XGL, the whole desktop is accelerated and games are accelerated using indirect rendering. I can play Wolf:ET without any problems, so don't be fooled by "direct rendering: No" line.

Re: XGL

Posted: Sun Jun 11, 2006 5:04 pm
by Massimo32
Hi faugusztin,
thanks for the info. I'l investigate this issue.