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Yoda with network support: is it possible?

Posted: Wed Jan 26, 2005 8:57 pm
by pfeito
I wonder, a great game like this... will it ever have network support (internet or at least lan gaming)?

I heard something about the reason that the original swos never had network gaming. They said that the interactiviy of the game (in the sense of updating players positions calculating trajectories, ...) is so great that a network support would be slow and bursty....
Well, that might be in the days where we had 386, but look at games that we have today, like Doom 3 and others, they are much more demanding in terms of communication latency and other stuff, and still they are out there and work great.

The question is:
- are you thinking of adding network gamming later on ?

Congratulations!! I've played the 0.70 version a couple of times and I think you have made a fantastic work so far.

IT WOULD BE FANTASTIC...

Posted: Wed Jan 26, 2005 9:02 pm
by Chico Ninja Dragao
If this game could be played by networking.

It would be the final touch to turn this game perfect

CONGRATULATIONS!

Re: Yoda with network support: is it possible?

Posted: Thu Jan 27, 2005 2:03 pm
by Massimo32
pfeito wrote: - are you thinking of adding network gamming later on ?
Yes, we're thinking about it but it'll require some time.
pfeito wrote: Congratulations!! I've played the 0.70 version a couple of times and I think you have made a fantastic work so far.
Thanks, we hope you'll enjoy the next versions too (many things have to come yet!)

Posted: Sat Jan 29, 2005 5:57 pm
by cynik
I just posted to fully support the network-play idea! go for it!
rock on..