The future of Yoda Soccer
Posted: Mon Apr 30, 2007 8:03 pm
Hello everybody,
just after the last version 0.73, the development of Yoda Soccer has been stopped. This is due, beyond to the usual difficulty to find free time, to the fact that a new idea is born for a new project.
The idea is to create a game completely open from the point of view of the development (C++/SDL is going to replace Blitzmax) and free from problems of intellectual property (the name Yoda, the graphics too similar to SWOS).
The imminent release of SWOS 2007 for Xbox/Vista, will make the owners of such systems happy, but it doesn't concern the growing number of GNU/Linux (myself included), Mac and presumablly also XP users.
Yoda Soccer during its development has not been limited to try to clone SWOS, but we believe that it has also added some appreciated innovations. Therefore in our opinion there is room for a free project that, like Yoda, with the contribution from many people, succeeds to realize something that let amuse ourselves without the need to obey to those 'marketing' logic that have damaged commercial games.
From the practical point of view, we'll try to re-use where possible the old work, but of course the code will be rewritten from scratch. The idea is to use c++, sdl, and opengl, and to supply a version at least for the three main operating systems: linux, windows and osx. The code will available in the svn repository provided by sourceforge.
The name hasn't been chosen yet… suggestions are welcome!!
More to follow…
just after the last version 0.73, the development of Yoda Soccer has been stopped. This is due, beyond to the usual difficulty to find free time, to the fact that a new idea is born for a new project.
The idea is to create a game completely open from the point of view of the development (C++/SDL is going to replace Blitzmax) and free from problems of intellectual property (the name Yoda, the graphics too similar to SWOS).
The imminent release of SWOS 2007 for Xbox/Vista, will make the owners of such systems happy, but it doesn't concern the growing number of GNU/Linux (myself included), Mac and presumablly also XP users.
Yoda Soccer during its development has not been limited to try to clone SWOS, but we believe that it has also added some appreciated innovations. Therefore in our opinion there is room for a free project that, like Yoda, with the contribution from many people, succeeds to realize something that let amuse ourselves without the need to obey to those 'marketing' logic that have damaged commercial games.
From the practical point of view, we'll try to re-use where possible the old work, but of course the code will be rewritten from scratch. The idea is to use c++, sdl, and opengl, and to supply a version at least for the three main operating systems: linux, windows and osx. The code will available in the svn repository provided by sourceforge.
The name hasn't been chosen yet… suggestions are welcome!!
More to follow…