Beta 0.71 second preview (windows)
Beta 0.71 second preview (windows)
Download:
http://mio.discoremoto.virgilio.it/yodasoccer
Notes:
- it's the beta 0.70 translated to blitzmax
- windowed mode restored
- passing improved
- various bug fixes
- mouse is disabled by default
- 'c' is the default fire key 1 (instead of Left Ctrl)
I've translated the entire game from blitzbasic to blitzmax.
The new language is very good and it will allow to implent new features (e.g. Unicode database), but now the hardware requirements are higher.
I don't know 'how much higher', it runs fine on a: Sempron 2400 / 512MB RAM / Radeon 9250. OpenGL drivers are needed (they are bundled with DirectX).
Ciao!
http://mio.discoremoto.virgilio.it/yodasoccer
Notes:
- it's the beta 0.70 translated to blitzmax
- windowed mode restored
- passing improved
- various bug fixes
- mouse is disabled by default
- 'c' is the default fire key 1 (instead of Left Ctrl)
I've translated the entire game from blitzbasic to blitzmax.
The new language is very good and it will allow to implent new features (e.g. Unicode database), but now the hardware requirements are higher.
I don't know 'how much higher', it runs fine on a: Sempron 2400 / 512MB RAM / Radeon 9250. OpenGL drivers are needed (they are bundled with DirectX).
Ciao!
Last edited by Massimo32 on Mon Jan 09, 2006 2:17 am, edited 3 times in total.
La nuova versione è sicuramente più solida rispetto alle precedenti: l'editor ora funziona senza particolari rallentamenti ed il nuovo sistema di passaggio è ottimo e frenetico; solita eccellenza per quanto riguarda gli sprite e la grafica in generale.
E' voluto che gli spettatori siano comunque verdi e non con le magliette con i colori delle squadre in campo?
Quando è previsto un miglioramento dei portieri e una IA che consenta di giocare in maniera decente contro il computer? Perchè al momento il gioco contro il computer non è ancora proponibile: il computer è veramente scarso e soprattutto i portieri prendono dei gol un poco a cacchio. Considerando che non c'è ancora una opzione per giocare online al momento il gioco ne risente parecchio in termini di appetibilità.
Il framerate non è un pò bassino? Ho visto dal codice che dovrebbe essere settato sui 30 fps, non si può metterlo a 50 o 60 e magari abbassare in genere la velocità del gioco se risulta troppo frenetico?
Comunque complimenti come sempre, è un periodo un poco incasinato per quanto mi riguarda ma riprenderò presto a sfornare aggiornamenti al database Se avete bisogno di una mano per altre cose fate una botta
Lunga vita a Yoda, tenete duro, vedrete che alla fine sarà un capolavoro assoluto!
E' voluto che gli spettatori siano comunque verdi e non con le magliette con i colori delle squadre in campo?
Quando è previsto un miglioramento dei portieri e una IA che consenta di giocare in maniera decente contro il computer? Perchè al momento il gioco contro il computer non è ancora proponibile: il computer è veramente scarso e soprattutto i portieri prendono dei gol un poco a cacchio. Considerando che non c'è ancora una opzione per giocare online al momento il gioco ne risente parecchio in termini di appetibilità.
Il framerate non è un pò bassino? Ho visto dal codice che dovrebbe essere settato sui 30 fps, non si può metterlo a 50 o 60 e magari abbassare in genere la velocità del gioco se risulta troppo frenetico?
Comunque complimenti come sempre, è un periodo un poco incasinato per quanto mi riguarda ma riprenderò presto a sfornare aggiornamenti al database Se avete bisogno di una mano per altre cose fate una botta
Lunga vita a Yoda, tenete duro, vedrete che alla fine sarà un capolavoro assoluto!
[b]OckHAM[/b]
Più che voluto... è ancora da sistemareOckHAM wrote: E' voluto che gli spettatori siano comunque verdi e non con le magliette con i colori delle squadre in campo?
Dopo la beta 71 la priorità la daremo al sistema di controllo e tiro e al miglioramento portiere... Sul computer è meglio lavorare dopo, quando avremo il sistema di controllo definitivo con colpi di testa e scivolate.OckHAM wrote: Quando è previsto un miglioramento dei portieri e una IA che consenta di giocare in maniera decente contro il computer? Perchè al momento il gioco contro il computer non è ancora proponibile: il computer è veramente scarso e soprattutto i portieri prendono dei gol un poco a cacchio. Considerando che non c'è ancora una opzione per giocare online al momento il gioco ne risente parecchio in termini di appetibilità.
La modalità online per ora è tutta un'incognita.
Attualmente è 40 fps... mi sembrava già altoOckHAM wrote: Il framerate non è un pò bassino? Ho visto dal codice che dovrebbe essere settato sui 30 fps, non si può metterlo a 50 o 60 e magari abbassare in genere la velocità del gioco se risulta troppo frenetico?
Cmq faremo qualche altra prova in questo senso.
Il fatto che possa perdere qualche frame dipende dalla potenza del computer e dal fatto che la preview è ancora da ottimizzare.
Grazie per i complimenti, gli auguri e i commenti approfonditi.OckHAM wrote: Comunque complimenti come sempre, è un periodo un poco incasinato per quanto mi riguarda ma riprenderò presto a sfornare aggiornamenti al database Se avete bisogno di una mano per altre cose fate una botta
Lunga vita a Yoda, tenete duro, vedrete che alla fine sarà un capolavoro assoluto!
Last edited by Massimo32 on Thu Jun 30, 2005 11:40 pm, edited 1 time in total.
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0.71beta doen't work with Pentium III
I have Pentium III, 1ghz, 128 mb ram
yoda 0.71b doesn't work
how much we will spend for play yoda ?? (for a new pc ?)
yoda 0.71b doesn't work
how much we will spend for play yoda ?? (for a new pc ?)
Re: 0.71beta doen't work with Pentium III
It doesn't work at all? Or it's slow?Tester wrote: yoda 0.71b doesn't work
Or the menu works and the match doesn't start?
The first preview did work?
I think that 1GHz processor is more than enough.Tester wrote: how much we will spend for play yoda ?? (for a new pc ?)
The problem is more likely the video card... blitzmax requires hardware OpenGL support.
I tested the game with a GeForce II Ti 64 and it's too slow. But any recent card (I have a cheap Radeon 9250) should work.
Anyway I will try to optimize the final beta in order to reduce the hardware requirements.
It doesn't work neither
Hi,
The new version doesn't work. It doesn't give me the licence (black screen) and after one mouse click it gives me five white rectangles in a black field.
Previous beta versions (0.71 without match engine and 0.70) did work. Probably a problem of the video card. I would like to insist to solve this problem as I guess you would like to reach as many people as possible and not everyone has the most recent computer and video card.
Best regards, Guy
The new version doesn't work. It doesn't give me the licence (black screen) and after one mouse click it gives me five white rectangles in a black field.
Previous beta versions (0.71 without match engine and 0.70) did work. Probably a problem of the video card. I would like to insist to solve this problem as I guess you would like to reach as many people as possible and not everyone has the most recent computer and video card.
Best regards, Guy
Re: It doesn't work neither
What's your hardware?Guest wrote:Hi,
The new version doesn't work. It doesn't give me the licence (black screen) and after one mouse click it gives me five white rectangles in a black field.
Unfortunately the problem is mostly due to the new programming language. Infact the beta 71 is only a translation, no new features have been added, and it seems to have much higher requirements than the previous one.Guest wrote: Previous beta versions (0.71 without match engine and 0.70) did work. Probably a problem of the video card. I would like to insist to solve this problem as I guess you would like to reach as many people as possible and not everyone has the most recent computer and video card.
We hope this problem will be balanced by the benefits this programming language will bring: better graphics, better code control (less bugs), multiplatform, and many others...
Hardware
Hi,
Hardware, always a good question. I'm not really interested in it, you know. The thing I know is that I tried it on three computers about three years old, all of them with Windows 2000 Professional. I assume the graphics cards aren't the best ones (two of them were used at work).
Nevertheless, I double-checked whether the previous version (without match engine 0.71) worked and indeed, it did. Therefore I was wondering whether maybe a slight change could help me (and others) out. Because I assume the only thing you added in this second preview was the match engine. Maybe you changed something in the initialisation (of the game)which isn't really necessary to change (to play a match) but which causes this problem.
Another thing I was wondering whether you use the demo version of blitzmax or the full version. Does this matter? Has the demo version all features in it?
I really would like to stress that requirements should be set to as low as possible. Not only for me, but I assume there exist a lot of people not having the most recent PC, and mostly those people are very pleased with old dos games like swos. Those people will also be thrilled by a new version like you are working on. Not the 3D-soccer-gamers with the most fancy graphics cards.
Greetings, Guy
Hardware, always a good question. I'm not really interested in it, you know. The thing I know is that I tried it on three computers about three years old, all of them with Windows 2000 Professional. I assume the graphics cards aren't the best ones (two of them were used at work).
Nevertheless, I double-checked whether the previous version (without match engine 0.71) worked and indeed, it did. Therefore I was wondering whether maybe a slight change could help me (and others) out. Because I assume the only thing you added in this second preview was the match engine. Maybe you changed something in the initialisation (of the game)which isn't really necessary to change (to play a match) but which causes this problem.
Another thing I was wondering whether you use the demo version of blitzmax or the full version. Does this matter? Has the demo version all features in it?
I really would like to stress that requirements should be set to as low as possible. Not only for me, but I assume there exist a lot of people not having the most recent PC, and mostly those people are very pleased with old dos games like swos. Those people will also be thrilled by a new version like you are working on. Not the 3D-soccer-gamers with the most fancy graphics cards.
Greetings, Guy
Re: Hardware
The first preview was compiled using the blitzmax demo, the second one using the full version 1.10.Guest wrote: Nevertheless, I double-checked whether the previous version (without match engine 0.71) worked and indeed, it did. Therefore I was wondering whether maybe a slight change could help me (and others) out. Because I assume the only thing you added in this second preview was the match engine. Maybe you changed something in the initialisation (of the game)which isn't really necessary to change (to play a match) but which causes this problem.
Re: Hardware
Try one of these two executables compiled using the previous (1.09) version of blitzmax:
- main_1.09_console
- main_1.09_GUI
(http://mio.discoremoto.virgilio.it/yodasoccer)
- main_1.09_console
- main_1.09_GUI
(http://mio.discoremoto.virgilio.it/yodasoccer)
Solved
Hi,
With both of the new executables the game worked. Thanks. I can play a match with it too. Not that I can win (for this moment), but I'm more a game-pad player than a keyboard player. When will it be possible to play with a game-pad? Or is this a hard issue?
Some remarks. The players look very small. This doesn't seem realistic to me, or is it? Maybe, I do not know for certain, but I think they aren't proportional to the field width. The flags do also not show up during the match (only a black rectangle).
In some weeks I have some spare time in which I will try to figure out how to add leagues or so. Or is this your first concern (i.e. will you be working on it now?). Can you re-submit the new source files (one of those leading to the new executables)? Thanks.
Have a nice weekend, Guy
With both of the new executables the game worked. Thanks. I can play a match with it too. Not that I can win (for this moment), but I'm more a game-pad player than a keyboard player. When will it be possible to play with a game-pad? Or is this a hard issue?
Some remarks. The players look very small. This doesn't seem realistic to me, or is it? Maybe, I do not know for certain, but I think they aren't proportional to the field width. The flags do also not show up during the match (only a black rectangle).
In some weeks I have some spare time in which I will try to figure out how to add leagues or so. Or is this your first concern (i.e. will you be working on it now?). Can you re-submit the new source files (one of those leading to the new executables)? Thanks.
Have a nice weekend, Guy