Beta 0.71 second preview (windows)

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Massimo32
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Beta 0.71 second preview (windows)

Post by Massimo32 »

Download:

http://mio.discoremoto.virgilio.it/yodasoccer

Notes:
- it's the beta 0.70 translated to blitzmax
- windowed mode restored
- passing improved
- various bug fixes
- mouse is disabled by default
- 'c' is the default fire key 1 (instead of Left Ctrl)

I've translated the entire game from blitzbasic to blitzmax.
The new language is very good and it will allow to implent new features (e.g. Unicode database), but now the hardware requirements are higher.
I don't know 'how much higher', it runs fine on a: Sempron 2400 / 512MB RAM / Radeon 9250. OpenGL drivers are needed (they are bundled with DirectX).

Ciao!
Last edited by Massimo32 on Mon Jan 09, 2006 2:17 am, edited 3 times in total.
Guest

Post by Guest »

Bah, the link doesnt work!
Guest

Post by Guest »

yay! it works!
OckHAM
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Post by OckHAM »

La nuova versione è sicuramente più solida rispetto alle precedenti: l'editor ora funziona senza particolari rallentamenti ed il nuovo sistema di passaggio è ottimo e frenetico; solita eccellenza per quanto riguarda gli sprite e la grafica in generale.

E' voluto che gli spettatori siano comunque verdi e non con le magliette con i colori delle squadre in campo?

Quando è previsto un miglioramento dei portieri e una IA che consenta di giocare in maniera decente contro il computer? Perchè al momento il gioco contro il computer non è ancora proponibile: il computer è veramente scarso e soprattutto i portieri prendono dei gol un poco a cacchio. Considerando che non c'è ancora una opzione per giocare online al momento il gioco ne risente parecchio in termini di appetibilità.

Il framerate non è un pò bassino? Ho visto dal codice che dovrebbe essere settato sui 30 fps, non si può metterlo a 50 o 60 e magari abbassare in genere la velocità del gioco se risulta troppo frenetico?

Comunque complimenti come sempre, è un periodo un poco incasinato per quanto mi riguarda ma riprenderò presto a sfornare aggiornamenti al database ;) Se avete bisogno di una mano per altre cose fate una botta :)

Lunga vita a Yoda, tenete duro, vedrete che alla fine sarà un capolavoro assoluto!
[b]OckHAM[/b]
Massimo32
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Post by Massimo32 »

OckHAM wrote: E' voluto che gli spettatori siano comunque verdi e non con le magliette con i colori delle squadre in campo?
Più che voluto... è ancora da sistemare ;)
OckHAM wrote: Quando è previsto un miglioramento dei portieri e una IA che consenta di giocare in maniera decente contro il computer? Perchè al momento il gioco contro il computer non è ancora proponibile: il computer è veramente scarso e soprattutto i portieri prendono dei gol un poco a cacchio. Considerando che non c'è ancora una opzione per giocare online al momento il gioco ne risente parecchio in termini di appetibilità.
Dopo la beta 71 la priorità la daremo al sistema di controllo e tiro e al miglioramento portiere... Sul computer è meglio lavorare dopo, quando avremo il sistema di controllo definitivo con colpi di testa e scivolate.
La modalità online per ora è tutta un'incognita.
OckHAM wrote: Il framerate non è un pò bassino? Ho visto dal codice che dovrebbe essere settato sui 30 fps, non si può metterlo a 50 o 60 e magari abbassare in genere la velocità del gioco se risulta troppo frenetico?
Attualmente è 40 fps... mi sembrava già alto ;)
Cmq faremo qualche altra prova in questo senso.
Il fatto che possa perdere qualche frame dipende dalla potenza del computer e dal fatto che la preview è ancora da ottimizzare.
OckHAM wrote: Comunque complimenti come sempre, è un periodo un poco incasinato per quanto mi riguarda ma riprenderò presto a sfornare aggiornamenti al database ;) Se avete bisogno di una mano per altre cose fate una botta :)

Lunga vita a Yoda, tenete duro, vedrete che alla fine sarà un capolavoro assoluto!
Grazie per i complimenti, gli auguri e i commenti approfonditi.
Last edited by Massimo32 on Thu Jun 30, 2005 11:40 pm, edited 1 time in total.
Kanchelskis
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Post by Kanchelskis »

Diego RULES 8)
Tester

0.71beta doen't work with Pentium III

Post by Tester »

I have Pentium III, 1ghz, 128 mb ram
yoda 0.71b doesn't work

:shock: how much we will spend for play yoda ?? (for a new pc ?) :shock:
Massimo32
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Re: 0.71beta doen't work with Pentium III

Post by Massimo32 »

Tester wrote: yoda 0.71b doesn't work
It doesn't work at all? Or it's slow?
Or the menu works and the match doesn't start?
The first preview did work?
Tester wrote: how much we will spend for play yoda ?? (for a new pc ?)
I think that 1GHz processor is more than enough.
The problem is more likely the video card... blitzmax requires hardware OpenGL support.

I tested the game with a GeForce II Ti 64 and it's too slow. But any recent card (I have a cheap Radeon 9250) should work.
Anyway I will try to optimize the final beta in order to reduce the hardware requirements.
Tester

Post by Tester »

It's too slow, and i cannot play because i don't see the bottom selected.
0.70 is ok
My video card is: Matrox Millenium G450 dual Head.
Guest

It doesn't work neither

Post by Guest »

Hi,


The new version doesn't work. It doesn't give me the licence (black screen) and after one mouse click it gives me five white rectangles in a black field.

Previous beta versions (0.71 without match engine and 0.70) did work. Probably a problem of the video card. I would like to insist to solve this problem as I guess you would like to reach as many people as possible and not everyone has the most recent computer and video card.


Best regards, Guy
Massimo32
Chapman's successor
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Re: It doesn't work neither

Post by Massimo32 »

Guest wrote:Hi,
The new version doesn't work. It doesn't give me the licence (black screen) and after one mouse click it gives me five white rectangles in a black field.
What's your hardware?
Guest wrote: Previous beta versions (0.71 without match engine and 0.70) did work. Probably a problem of the video card. I would like to insist to solve this problem as I guess you would like to reach as many people as possible and not everyone has the most recent computer and video card.
Unfortunately the problem is mostly due to the new programming language. Infact the beta 71 is only a translation, no new features have been added, and it seems to have much higher requirements than the previous one.

We hope this problem will be balanced by the benefits this programming language will bring: better graphics, better code control (less bugs), multiplatform, and many others...
Guest

Hardware

Post by Guest »

Hi,


Hardware, always a good question. I'm not really interested in it, you know. The thing I know is that I tried it on three computers about three years old, all of them with Windows 2000 Professional. I assume the graphics cards aren't the best ones (two of them were used at work).

Nevertheless, I double-checked whether the previous version (without match engine 0.71) worked and indeed, it did. Therefore I was wondering whether maybe a slight change could help me (and others) out. Because I assume the only thing you added in this second preview was the match engine. Maybe you changed something in the initialisation (of the game)which isn't really necessary to change (to play a match) but which causes this problem.

Another thing I was wondering whether you use the demo version of blitzmax or the full version. Does this matter? Has the demo version all features in it?

I really would like to stress that requirements should be set to as low as possible. Not only for me, but I assume there exist a lot of people not having the most recent PC, and mostly those people are very pleased with old dos games like swos. Those people will also be thrilled by a new version like you are working on. Not the 3D-soccer-gamers with the most fancy graphics cards.


Greetings, Guy
Massimo32
Chapman's successor
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Re: Hardware

Post by Massimo32 »

Guest wrote: Nevertheless, I double-checked whether the previous version (without match engine 0.71) worked and indeed, it did. Therefore I was wondering whether maybe a slight change could help me (and others) out. Because I assume the only thing you added in this second preview was the match engine. Maybe you changed something in the initialisation (of the game)which isn't really necessary to change (to play a match) but which causes this problem.
The first preview was compiled using the blitzmax demo, the second one using the full version 1.10.
Massimo32
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Re: Hardware

Post by Massimo32 »

Try one of these two executables compiled using the previous (1.09) version of blitzmax:

- main_1.09_console
- main_1.09_GUI

(http://mio.discoremoto.virgilio.it/yodasoccer)
Guest

Solved

Post by Guest »

Hi,


With both of the new executables the game worked. Thanks. I can play a match with it too. Not that I can win (for this moment), but I'm more a game-pad player than a keyboard player. When will it be possible to play with a game-pad? Or is this a hard issue?

Some remarks. The players look very small. This doesn't seem realistic to me, or is it? Maybe, I do not know for certain, but I think they aren't proportional to the field width. The flags do also not show up during the match (only a black rectangle).

In some weeks I have some spare time in which I will try to figure out how to add leagues or so. Or is this your first concern (i.e. will you be working on it now?). Can you re-submit the new source files (one of those leading to the new executables)? Thanks.


Have a nice weekend, Guy
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