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Beta 0.71 second preview (windows)

Posted: Sat Jun 25, 2005 6:16 pm
by Massimo32
Download:

http://mio.discoremoto.virgilio.it/yodasoccer

Notes:
- it's the beta 0.70 translated to blitzmax
- windowed mode restored
- passing improved
- various bug fixes
- mouse is disabled by default
- 'c' is the default fire key 1 (instead of Left Ctrl)

I've translated the entire game from blitzbasic to blitzmax.
The new language is very good and it will allow to implent new features (e.g. Unicode database), but now the hardware requirements are higher.
I don't know 'how much higher', it runs fine on a: Sempron 2400 / 512MB RAM / Radeon 9250. OpenGL drivers are needed (they are bundled with DirectX).

Ciao!

Posted: Wed Jun 29, 2005 1:45 pm
by Guest
Bah, the link doesnt work!

Posted: Wed Jun 29, 2005 5:51 pm
by Guest
yay! it works!

Posted: Thu Jun 30, 2005 8:13 pm
by OckHAM
La nuova versione è sicuramente più solida rispetto alle precedenti: l'editor ora funziona senza particolari rallentamenti ed il nuovo sistema di passaggio è ottimo e frenetico; solita eccellenza per quanto riguarda gli sprite e la grafica in generale.

E' voluto che gli spettatori siano comunque verdi e non con le magliette con i colori delle squadre in campo?

Quando è previsto un miglioramento dei portieri e una IA che consenta di giocare in maniera decente contro il computer? Perchè al momento il gioco contro il computer non è ancora proponibile: il computer è veramente scarso e soprattutto i portieri prendono dei gol un poco a cacchio. Considerando che non c'è ancora una opzione per giocare online al momento il gioco ne risente parecchio in termini di appetibilità.

Il framerate non è un pò bassino? Ho visto dal codice che dovrebbe essere settato sui 30 fps, non si può metterlo a 50 o 60 e magari abbassare in genere la velocità del gioco se risulta troppo frenetico?

Comunque complimenti come sempre, è un periodo un poco incasinato per quanto mi riguarda ma riprenderò presto a sfornare aggiornamenti al database ;) Se avete bisogno di una mano per altre cose fate una botta :)

Lunga vita a Yoda, tenete duro, vedrete che alla fine sarà un capolavoro assoluto!

Posted: Thu Jun 30, 2005 11:10 pm
by Massimo32
OckHAM wrote: E' voluto che gli spettatori siano comunque verdi e non con le magliette con i colori delle squadre in campo?
Più che voluto... è ancora da sistemare ;)
OckHAM wrote: Quando è previsto un miglioramento dei portieri e una IA che consenta di giocare in maniera decente contro il computer? Perchè al momento il gioco contro il computer non è ancora proponibile: il computer è veramente scarso e soprattutto i portieri prendono dei gol un poco a cacchio. Considerando che non c'è ancora una opzione per giocare online al momento il gioco ne risente parecchio in termini di appetibilità.
Dopo la beta 71 la priorità la daremo al sistema di controllo e tiro e al miglioramento portiere... Sul computer è meglio lavorare dopo, quando avremo il sistema di controllo definitivo con colpi di testa e scivolate.
La modalità online per ora è tutta un'incognita.
OckHAM wrote: Il framerate non è un pò bassino? Ho visto dal codice che dovrebbe essere settato sui 30 fps, non si può metterlo a 50 o 60 e magari abbassare in genere la velocità del gioco se risulta troppo frenetico?
Attualmente è 40 fps... mi sembrava già alto ;)
Cmq faremo qualche altra prova in questo senso.
Il fatto che possa perdere qualche frame dipende dalla potenza del computer e dal fatto che la preview è ancora da ottimizzare.
OckHAM wrote: Comunque complimenti come sempre, è un periodo un poco incasinato per quanto mi riguarda ma riprenderò presto a sfornare aggiornamenti al database ;) Se avete bisogno di una mano per altre cose fate una botta :)

Lunga vita a Yoda, tenete duro, vedrete che alla fine sarà un capolavoro assoluto!
Grazie per i complimenti, gli auguri e i commenti approfonditi.

Posted: Thu Jun 30, 2005 11:26 pm
by Kanchelskis
Diego RULES 8)

0.71beta doen't work with Pentium III

Posted: Mon Jul 04, 2005 6:45 pm
by Tester
I have Pentium III, 1ghz, 128 mb ram
yoda 0.71b doesn't work

:shock: how much we will spend for play yoda ?? (for a new pc ?) :shock:

Re: 0.71beta doen't work with Pentium III

Posted: Mon Jul 04, 2005 11:31 pm
by Massimo32
Tester wrote: yoda 0.71b doesn't work
It doesn't work at all? Or it's slow?
Or the menu works and the match doesn't start?
The first preview did work?
Tester wrote: how much we will spend for play yoda ?? (for a new pc ?)
I think that 1GHz processor is more than enough.
The problem is more likely the video card... blitzmax requires hardware OpenGL support.

I tested the game with a GeForce II Ti 64 and it's too slow. But any recent card (I have a cheap Radeon 9250) should work.
Anyway I will try to optimize the final beta in order to reduce the hardware requirements.

Posted: Tue Jul 05, 2005 10:41 am
by Tester
It's too slow, and i cannot play because i don't see the bottom selected.
0.70 is ok
My video card is: Matrox Millenium G450 dual Head.

It doesn't work neither

Posted: Tue Jul 05, 2005 11:20 pm
by Guest
Hi,


The new version doesn't work. It doesn't give me the licence (black screen) and after one mouse click it gives me five white rectangles in a black field.

Previous beta versions (0.71 without match engine and 0.70) did work. Probably a problem of the video card. I would like to insist to solve this problem as I guess you would like to reach as many people as possible and not everyone has the most recent computer and video card.


Best regards, Guy

Re: It doesn't work neither

Posted: Wed Jul 06, 2005 12:49 am
by Massimo32
Guest wrote:Hi,
The new version doesn't work. It doesn't give me the licence (black screen) and after one mouse click it gives me five white rectangles in a black field.
What's your hardware?
Guest wrote: Previous beta versions (0.71 without match engine and 0.70) did work. Probably a problem of the video card. I would like to insist to solve this problem as I guess you would like to reach as many people as possible and not everyone has the most recent computer and video card.
Unfortunately the problem is mostly due to the new programming language. Infact the beta 71 is only a translation, no new features have been added, and it seems to have much higher requirements than the previous one.

We hope this problem will be balanced by the benefits this programming language will bring: better graphics, better code control (less bugs), multiplatform, and many others...

Hardware

Posted: Thu Jul 07, 2005 10:01 am
by Guest
Hi,


Hardware, always a good question. I'm not really interested in it, you know. The thing I know is that I tried it on three computers about three years old, all of them with Windows 2000 Professional. I assume the graphics cards aren't the best ones (two of them were used at work).

Nevertheless, I double-checked whether the previous version (without match engine 0.71) worked and indeed, it did. Therefore I was wondering whether maybe a slight change could help me (and others) out. Because I assume the only thing you added in this second preview was the match engine. Maybe you changed something in the initialisation (of the game)which isn't really necessary to change (to play a match) but which causes this problem.

Another thing I was wondering whether you use the demo version of blitzmax or the full version. Does this matter? Has the demo version all features in it?

I really would like to stress that requirements should be set to as low as possible. Not only for me, but I assume there exist a lot of people not having the most recent PC, and mostly those people are very pleased with old dos games like swos. Those people will also be thrilled by a new version like you are working on. Not the 3D-soccer-gamers with the most fancy graphics cards.


Greetings, Guy

Re: Hardware

Posted: Thu Jul 07, 2005 3:27 pm
by Massimo32
Guest wrote: Nevertheless, I double-checked whether the previous version (without match engine 0.71) worked and indeed, it did. Therefore I was wondering whether maybe a slight change could help me (and others) out. Because I assume the only thing you added in this second preview was the match engine. Maybe you changed something in the initialisation (of the game)which isn't really necessary to change (to play a match) but which causes this problem.
The first preview was compiled using the blitzmax demo, the second one using the full version 1.10.

Re: Hardware

Posted: Thu Jul 07, 2005 9:57 pm
by Massimo32
Try one of these two executables compiled using the previous (1.09) version of blitzmax:

- main_1.09_console
- main_1.09_GUI

(http://mio.discoremoto.virgilio.it/yodasoccer)

Solved

Posted: Fri Jul 08, 2005 10:05 am
by Guest
Hi,


With both of the new executables the game worked. Thanks. I can play a match with it too. Not that I can win (for this moment), but I'm more a game-pad player than a keyboard player. When will it be possible to play with a game-pad? Or is this a hard issue?

Some remarks. The players look very small. This doesn't seem realistic to me, or is it? Maybe, I do not know for certain, but I think they aren't proportional to the field width. The flags do also not show up during the match (only a black rectangle).

In some weeks I have some spare time in which I will try to figure out how to add leagues or so. Or is this your first concern (i.e. will you be working on it now?). Can you re-submit the new source files (one of those leading to the new executables)? Thanks.


Have a nice weekend, Guy